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CARDS FOR THE UNWINDING HOURS · LEAVE THE BUSTLE BEHIND

2 Suits

Give the two-suit layout a moment before your first move. Take in the whole table before settling on a destination.

THE NIGHT TABLE
01 · 02 · 04
2 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

Meet two-suit Spider

Keep these details in mind. The two-suit layout begins with ten columns and fifty cards in the stock. Each rank appears four times in each suit. You still need eight complete same-suit runs to finish the game. This mode uses 104 cards divided between spades and hearts.

Build a descending column

A six of hearts can therefore sit on a seven of spades. A card may land on an exposed card exactly one rank higher, regardless of suit. Check both rank and suit before trying to move several cards together. A mixed-suit build does not become a movable group merely because its ranks descend.

Keep the suit together

Keep these details in mind. A suit change inside the selected cards stops the group from moving together. You may still move a smaller same-suit segment from the bottom of the column. A movable group is a face-up descending sequence containing only one suit. You can select the first card of that group to move every card below it.

Collect matching sequences

Here is what to know. The game removes a qualifying sequence automatically and updates the run counter. A complete sequence must run from King to Ace in one suit. Both suits contribute to the total of eight runs needed to win. A red-and-black King-to-Ace column does not count as a completed run.

Separate mixed builds

On this website, the following points apply. Matching suits often reduces the number of individual moves needed later. An empty column can hold one segment while you reconnect the remaining cards. A temporary mixed-suit move can expose a hidden card or release an empty column. Plan how you might separate that mixed build before extending it further.

Use a spare column

The key details are straightforward. Fill every empty column before requesting another stock deal. Any legal movable group can occupy an empty column. You can sometimes return a shorter segment to its original column after exposing a useful card. Moving a King into a spare column can make space, but the King cannot later land on another rank.

Choose a stock deal

Here is what to know. Each stock deal adds one face-up card to every column. Five such deals are available at the beginning of the game. The new cards can create matching suit connections or block existing ones. Review exposed moves and empty-column plans before using the stock.

Learn with undo

Here is what to know. Undo also restores cards that were turned over or collected by the reversed action. Undo can reverse a stock deal as well as a normal card move. Use Replay if you want to restart the same shuffled deal from the beginning. The timer is not rewound when you undo.

A steadier approach

The key details are straightforward. Keeping several short matching runs can be easier to manage than one long mixed run. Revealing hidden cards gradually broadens your choices. A suggested move is a possibility to investigate rather than a guaranteed route to victory. One-suit experience helps with rank order, but two suits adds a separate suit constraint for group movement.

Emerald cut solitaire

Resume this difficulty

Turning off local saving removes stored game progress and statistics on this domain. Two-suit progress is stored separately from one-suit and four-suit progress in this browser. New game replaces the current two-suit deal with a fresh shuffle. The game can still run for the current visit when browser storage is unavailable.